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Traveller-digest     Friday, November 12 1999     Volume 1999 : Number 1340<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
An EA and RD contest<BR>
Re: The Republic Question...<BR>
Re: Anti-violence groups in 3I<BR>
Re: Anti-violence groups in 3I<BR>
Why you don't use local troops...<BR>
Re: Arts and Culture in and around 3I<BR>
Starlost (was Cultures)<BR>
Re: Arts and Culture in and around 3I<BR>
Re: (OT) IN TIME FOR REMEMBRANCE......<BR>
Leonidae sector<BR>
Challenge 39<BR>
Re: Challenge 39<BR>
Imperial Day of Remembrance? I Think So....<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Dustbin v2.0(?)<BR>
Veterans organizations (was: Re: (OT) IN TIME FOR REMEMBRANCE......)<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 13:08:24 +1000<BR>
From: "The Roc" <roc@kewl.com.au><BR>
Subject: An EA and RD contest<BR>
<BR>
- ----- Original Message -----<BR>
From: Joseph R. Dietrich <yikes@evansville.net><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Friday, November 12, 1999 5:13 AM<BR>
Subject: Re: Cultures<BR>
<BR>
<BR>
> >If Earthship Ark and Red Dwarf had a fight, who would win?  :)<BR>
><BR>
><BR>
> We all would, assuming they mutually destroyed one another.<BR>
><BR>
<BR>
Nah.  Not with Rimmer's history of Stratigo and Dave's ability to ignore<BR>
anything the smeghead says or does!  As long as Holly is there with a timely<BR>
"Purple Alert" (not as bad as a "Red Alert", but worse than a "Blue Alert")<BR>
and Cryton can do the sums while the Cat just looks good and the Scutters<BR>
clean up... I don't think so...<BR>
<BR>
And what if Ace Rimmer were to appear at that time?  Smoke him a kipper<BR>
skipper, he'll save the RD before breakfast!<BR>
<BR>
- -- The Roc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 13:22:57 +1000<BR>
From: "The Roc" <roc@kewl.com.au><BR>
Subject: Re: The Republic Question...<BR>
<BR>
- ----- Original Message -----<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
To: traveller mailing list <traveller@lists.imagiconline.com><BR>
Sent: Friday, November 12, 1999 9:41 AM<BR>
Subject: The Republic Question<BR>
<BR>
<BR>
> >From: "The Roc" <roc@kewl.com.au><BR>
><BR>
> >ObTrav:  Will the Imperium take by force any system<BR>
> >that wishes to leave it's fold?  Are the systems that<BR>
><BR>
> >as independent, would still hold close ties<BR>
> >to the Empire and not be subject to force of<BR>
> >compliancy?  Is there anything canon about such<BR>
> >worlds/systems?<BR>
><BR>
> I don't think canon addresses the issue, but I've<BR>
> always assumed that once you've joined the Imperium,<BR>
> you can't leave -- and once the Imperium decides it<BR>
> wants you, all you can do is cut the best deal you<BR>
> can.<BR>
<BR>
As I don't have my books anymore (or yet), I thought there were one or two<BR>
systems mentioned somewhere (possibly, non-canon) within the empire that<BR>
were independent and on good standing... This may just be memory of a game I<BR>
once played run by someone esle too, so forgive me that if that is the<BR>
case - hence my asking the question for confirmation.<BR>
<BR>
><BR>
> All of those oaths of fealty and pledges of allegiance<BR>
> that the government signs when the world joins the<BR>
> Imperium say "in perpetuity" in pretty large print.<BR>
> It's no secret to the decision makers on the<BR>
> prospective member state that their decision is<BR>
> irrevocable.<BR>
<BR>
Yes, I also see the Imerium as similar to the old world's colonial/empires,<BR>
where when you wished to sucede, you had to fight to get out (unlike now<BR>
where it's fine with many "mother countries" if a colony or two want to<BR>
leave).<BR>
<BR>
- -- The Roc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 22:21:47 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
In a message dated 11/11/99 3:54:55 PM Pacific Standard Time, <BR>
robert_prior@sympatico.ca writes:<BR>
<BR>
<< <BR>
 Whether it would work or not depends a great deal on the philosophical<BR>
 nature of that world's society<BR>
  >><BR>
<BR>
Reminds me of an alternate timeline short story I read many years ago. The <BR>
Nazi's arrive in New Delhi, and Ghandi is one of the VIPs who meet them. When <BR>
Ghandi realizes that India has new masters who make the British look kindly, <BR>
he organizes his protests. He's captured and tells the Nazi's that they too <BR>
will be driven from India by non violence. He's promptly led away to be shot <BR>
(along with thousands of others). He's stunned by the failure of his non <BR>
violence campaign, and the last line of the story is the Nazi governor saying <BR>
that Gandhi's mistake is in thinking that the Nazi's had a conscience....<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 22:32:58 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
>Reminds me of an alternate timeline short story I read many years ago. The<BR>
>Nazi's arrive in New Delhi, and Ghandi is one of the VIPs who meet them.<BR>
When<BR>
>Ghandi realizes that India has new masters who make the British look<BR>
kindly,<BR>
>he organizes his protests. He's captured and tells the Nazi's that they too<BR>
>will be driven from India by non violence. He's promptly led away to be<BR>
shot<BR>
>(along with thousands of others). He's stunned by the failure of his non<BR>
>violence campaign, and the last line of the story is the Nazi governor<BR>
saying<BR>
>that Gandhi's mistake is in thinking that the Nazi's had a conscience....<BR>
<BR>
Sorta like those "Organians" in the Star Trek episode "Errand of Mercy".  :)<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 23:07:24 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: Why you don't use local troops...<BR>
<BR>
 >It has worked several times. Consider the events in Beijing (Peking) a<BR>
 >few years back. I student stood in front of a tank, preventing it from<BR>
 >moving forward. When the tank tried to turn, he moved.<BR>
<BR>
This worked because the commander of the tank was from a local garrison.<BR>
<BR>
The government moved in troops from farther away, who had no connections to <BR>
the local population, who showed no problem with shooting the unarmed <BR>
protesters and then closing with bayonets fixed.<BR>
<BR>
Perhaps this is a reason why interstellar governments still need to move <BR>
army sized units from one planet to another.<BR>
<BR>
<BR>
<BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com http://www.ultranet.com/~eclipse/  Opinions Mine!<BR>
"In 1991, [Vice President] Gore cited Bush's China policy as a reason he<BR>
should be defeated for reelection, charging Bush sent his emissaries to<BR>
toast the butchers of Tiananmen Square.'"<BR>
Deborah Orin in the New York Post, March 26, 1997, the day after Gore<BR>
drank champagne with Chinese Premier Li Peng, who helped plan the<BR>
Tiananmen massacre<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 15:08:28 +1000<BR>
From: Graeme_Batho@agd.nsw.gov.au<BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
On Tue, 09 Nov 1999 19:41:30 -0700<BR>
cos 90 <cos90@powersurfr.com> wrote:<BR>
<BR>
>All this talk about corporations and the various races in<BR>
>and around the 3I get me to wondering: what kind of cultural<BR>
>expressionism (ie, "the arts") will we find from the various<BR>
>races? What do Vilani paintings look like? (Do they even paint<BR>
>paintings?) What kind of music do Zhodani listen to? Are the<BR>
>arts in the Solomani Confederacy the state-supporting propaganda<BR>
>one found in the Eastern Bloc pre-1990 or in Nazi Germany?<BR>
<BR>
I was having similar thoughts myself. In a couple of weeks time,<BR>
we're taking our kids to Disneyland (tm) for a holiday, and I<BR>
was wondering; what do citizens of the 3I do for a holiday?<BR>
Do they go to theme parks? Is there a Disney - World - orbiting<BR>
some star in the 3I? What has the entertainment industry become?<BR>
<BR>
Here on Terra we have huge tracts of land devoted to tourism.<BR>
Even some countries use tourism as their major source of income.<BR>
But if you look through the Marches sourcebook there is no indication<BR>
that tourism is an important industry anywhere, and there isn't even<BR>
any mention of things that would be points of interest to a tourist.<BR>
So where are all the sight-seeing opportunities & pleasure planets<BR>
(like Star Trek's Risa)? Where do the luxury liners and safari ships go?<BR>
<BR>
It strikes me that there is very little that would attract tourists to the<BR>
Marches.<BR>
There's the museum at Regina, but that is solitary entertainment and it's appeal<BR>
could hardly be described as being "fun". Apart from that, there is nothing<BR>
that I would consider a "draw" for tourists.<BR>
<BR>
Sheesh. Don't the Villani know how to have fun?<BR>
<BR>
Well, maybe I'm being a bit harsh on them. Other sectors of the Imperium<BR>
certainly have things to see, like the cities on Core/Capital, the ringworld<BR>
and that star system that orbits in a Kempler(?) rosette. But the Spinward<BR>
Marches is strangely bereft of, hmmm, how shall I put this - whimsy.<BR>
<BR>
<BR>
OK, lets turn this into something practical. I'd like to ask the TML this<BR>
question:<BR>
If you lived in the Marches and were planning a vacation with money and time<BR>
no object what would you want to go and see?<BR>
<BR>
Graeme<BR>
_______________________________________________<BR>
If at first you don't succeed, DON'T try Russian Roulette.<BR>
- - Me!<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 20:27:35 -0800<BR>
From: Richard Hough <corvus@telus.net><BR>
Subject: Starlost (was Cultures)<BR>
<BR>
>Instead, the producers had them find the bridge in the *pilot*,<BR>
>discover it wasn't working and then having search for the emergency<BR>
>bridge.<BR>
><BR>
>Beside the fact that there's no good reason to have them find the<BR>
>bridge so soon, there's the "minor" detail that if *anyplace* on the<BR>
>ship would have directions to the backup bridge, it'd be the primary<BR>
>bridge!<BR>
<BR>
I got the impression the heroes had to find the bridge in the pilot <BR>
because of the "mantelpiece rule". That is, they mentioned it so many <BR>
times they had to produce the goods or the viewers would feel <BR>
cheated. Doing this also brought the pilot to enough of a conclusion <BR>
to make it a complete story. Anyway, after spending so much on <BR>
foam-core and tinfoil for the bridge set the producers probably <BR>
demanded they show it.<BR>
<BR>
>There was a book published "Phoenix without Ashes" that has the<BR>
>original script plus Harlan's account of the trials and tribulations of<BR>
>trying to get it filmed. It's worth reading.<BR>
><BR>
<BR>
This is very interesting, thanks for mentioning it.<BR>
<BR>
I searched on the web and, of course, there is a fan page for the <BR>
Starlost. Check out http://www.snowcrest.net/fox/star.html.<BR>
<BR>
Probably the most interesting tidbit there is the fact that Ben Bova <BR>
was the "technical consultant" for the series. He wrote a description <BR>
of the engines, shuttles, reactor and life systems. All of which were <BR>
ignored.<BR>
<BR>
Bova's revenge was to write a sarcastic novel called "The <BR>
Starcrossed", the promo for which includes: "... there is 3D TV, <BR>
offering the illusion of almost-live entertainment in the home.   All <BR>
it needs is a smashing new series to bring it to the heart of the <BR>
American people and get Titanic Productions off the brink of <BR>
financial disaster.... That's where The Starcrossed comes in, with <BR>
its own surprises."<BR>
<BR>
- --<BR>
IMTU t4+ ru ge+ !3i(3i++) jt-- au+ ls- <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 23:03:09 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
On 11/12/99 at 03:08 PM,  Graeme_Batho@agd.nsw.gov.au said:<BR>
<BR>
>I was having similar thoughts myself. In a couple of weeks time,<BR>
>we're taking our kids to Disneyland (tm) for a holiday, and I was<BR>
>wondering; what do citizens of the 3I do for a holiday? Do they go to<BR>
>theme parks? Is there a Disney - World - orbiting some star in the<BR>
>3I? What has the entertainment industry become?<BR>
<BR>
IMTU, there is a beautiful ringed planet in the Beck system.<BR>
Nothing in Beck is worth stopping except the rings.  A corporation<BR>
built several pleasure habitats there and turned Beck into Las<BR>
Vagas, Disneyworld, Paris, and Club Med all rolled into one.  Liners<BR>
take holiday crowds from the subsector to Beck for holiday.<BR>
Merchant ships bring in supplies and leave with mostly empty holds.<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 18:19:34 +1300<BR>
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz><BR>
Subject: Re: (OT) IN TIME FOR REMEMBRANCE......<BR>
<BR>
Date sent:      	Wed, 10 Nov 1999 12:04:57 -0900<BR>
From:           	"William F. Hostman" <aramis@gci.net><BR>
<BR>
> Ob Trav: Is there an official rememberance of the fallen dead IYTU's? IMTU,<BR>
> it's generally done at day 180. Not quite an imperial holiday (I only have<BR>
> 2 of those IMTU- Holiday and the Emperor's B-Day), but the official day of<BR>
> rememberance.<BR>
<BR>
I would doubt it very much. It should be remembered that our own cultures<BR>
focus on a day of rememberance is a direct product of the most traumatic<BR>
war in history (note the days choosen). Before the 1st WW there were<BR>
no specific national days of rememberance. And the 3rd Imperium has<BR>
never suffered anything even remotely as traumatic as the 1st WW. Just<BR>
to drive home the point a few numbers about the 1st WW might be in order.<BR>
<BR>
Total number of men mobilised - 65,000,000 (12% of population)<BR>
Number of men killed - 8,550,000 (13% of mobilised)<BR>
Number of men wounded - 21,220,000 (33% of mobilised)<BR>
Number of men POW or Missing - 7,750,000 (12% of mobilised)<BR>
<BR>
Now those figures only go part way to describing the traumatic effects of<BR>
the 1st WW; but to translate them across the Imperium you would need<BR>
to have tens of billions killed in a single war. Perhaps the Rebellion might<BR>
cut it, but that would be the only war that would even come close.<BR>
<BR>
<BR>
<BR>
Andrew etc<BR>
Homepage http://users.netaccess.co.nz/amv/<BR>
Traveller http://www.downport.com/amv/<BR>
 "What do you expect from a species who's females are<BR>
 always in heat" Ko of the Ilui clan on Humans and honour<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 23:37:03 -0600<BR>
From: "Andrew Akins" <igor@truserve.com><BR>
Subject: Leonidae sector<BR>
<BR>
I was surfing the web, trying to find out some info about the Leonidae<BR>
sector, the sight of my campaign. I'm not wanting to step on any toes, so<BR>
I'm trying to find all canonical refernces to it...<BR>
<BR>
I did find several subsector names - does anyone know where these came from?<BR>
I found them on several sights, but no refernce...<BR>
<BR>
A Nejim<BR>
B Sastanna<BR>
C Kha-Wak<BR>
D Ijuw<BR>
E Valc<BR>
F<BR>
G<BR>
H<BR>
I Zej<BR>
J<BR>
K<BR>
L<BR>
M Yuddunn<BR>
N<BR>
O<BR>
P<BR>
<BR>
I also know the Dynchia hang out in subsectors I-J, M-N...although they call<BR>
subsector M Melantris.<BR>
<BR>
Does anyone know of the source of the above names, i.e. are they canon? Does<BR>
anyone have any info on Leonidae? Is L:eonidae show in the Atlas of the<BR>
Imperium?<BR>
<BR>
Thanks...<BR>
<BR>
Andy<BR>
<BR>
+--------------------------------------------------------------------+<BR>
| Andrew Akins                                                       |<BR>
| Home: igor@truserve.com - http://www.truserve.com/~igor/           |<BR>
| Work: andya@cms-gt.com - http://www.cms-gt.com/                    |<BR>
+--------------------------------------------------------------------+<BR>
| IMTU: tg++(**) tc+ ru+ ge 3i+ jt- st au ls+ kk++ hi+ as+ va+ dr++  |<BR>
|       so+ zh+ vi+ da+                                              |<BR>
| Geek: GCS d- s+:+ a- C++ W++ w+++(-)$ PS+ PE t- 5++ X+ R+++ tv+    |<BR>
|       b+++ DI+ D-- G e++ h---- r+++ y++++                          |<BR>
+--------------------------------------------------------------------+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 23:39:09 -0600<BR>
From: "Andrew Akins" <igor@truserve.com><BR>
Subject: Challenge 39<BR>
<BR>
I'm trying to get my grubby little paws on Challenge #39, specifically the<BR>
material on the Hinterworlds. I've checked Titan Games and they don't seem<BR>
to have a copy currently...does anyone know of anywhere else that might<BR>
carry it?<BR>
<BR>
Barring that, is there any kind soul out there willing to either sell me<BR>
their unused copy, or copy it for me (as I believe Challenge falls under<BR>
Marc's "if you can't find it to buy it, you can copy it" clause...)<BR>
<BR>
Andy<BR>
<BR>
+--------------------------------------------------------------------+<BR>
| Andrew Akins                                                       |<BR>
| Home: igor@truserve.com - http://www.truserve.com/~igor/           |<BR>
| Work: andya@cms-gt.com - http://www.cms-gt.com/                    |<BR>
+--------------------------------------------------------------------+<BR>
| IMTU: tg++(**) tc+ ru+ ge 3i+ jt- st au ls+ kk++ hi+ as+ va+ dr++  |<BR>
|       so+ zh+ vi+ da+                                              |<BR>
| Geek: GCS d- s+:+ a- C++ W++ w+++(-)$ PS+ PE t- 5++ X+ R+++ tv+    |<BR>
|       b+++ DI+ D-- G e++ h---- r+++ y++++                          |<BR>
+--------------------------------------------------------------------+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 21:52:46<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Challenge 39<BR>
<BR>
At 11:39 PM 11/11/1999 -0600, you wrote:<BR>
>I'm trying to get my grubby little paws on Challenge #39, specifically the<BR>
>material on the Hinterworlds. I've checked Titan Games and they don't seem<BR>
>to have a copy currently...does anyone know of anywhere else that might<BR>
>carry it?<BR>
<BR>
I'll be happy to copy the info for you.  Provided that I get the new<BR>
edition of the FFS2 spreadsheet soon.. hehehehe...<BR>
<BR>
How's fatherhood treating you?<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 00:58:42 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Imperial Day of Remembrance? I Think So....<BR>
<BR>
Andrew Moffatt-Vallance wrote:<BR>
> <BR>
> Date sent:              Wed, 10 Nov 1999 12:04:57 -0900<BR>
> From:                   "William F. Hostman" <aramis@gci.net><BR>
> <BR>
> > Ob Trav: Is there an official rememberance of the fallen dead IYTU's? IMTU,<BR>
> > it's generally done at day 180. Not quite an imperial holiday (I only have<BR>
> > 2 of those IMTU- Holiday and the Emperor's B-Day), but the official day of<BR>
> > rememberance.<BR>
> <BR>
> I would doubt it very much. It should be remembered that our own cultures<BR>
> focus on a day of rememberance is a direct product of the most traumatic<BR>
> war in history (note the days choosen). Before the 1st WW there were<BR>
> no specific national days of rememberance. And the 3rd Imperium has<BR>
> never suffered anything even remotely as traumatic as the 1st WW. Just<BR>
> to drive home the point a few numbers about the 1st WW might be in order.<BR>
> <BR>
> Total number of men mobilised - 65,000,000 (12% of population)<BR>
> Number of men killed - 8,550,000 (13% of mobilised)<BR>
> Number of men wounded - 21,220,000 (33% of mobilised)<BR>
> Number of men POW or Missing - 7,750,000 (12% of mobilised)<BR>
> <BR>
> Now those figures only go part way to describing the traumatic effects of<BR>
> the 1st WW; but to translate them across the Imperium you would need<BR>
> to have tens of billions killed in a single war. Perhaps the Rebellion might<BR>
> cut it, but that would be the only war that would even come close.<BR>
<BR>
OTOH, once a culture has a precedent for an annual ceremony to remember<BR>
those who have fallen in that culture's interests, the ceremonies will<BR>
tend to grow to include those who, in peacetime, either fought or served<BR>
in that culture's interests.  Certainly the Veterans' Day commemorated<BR>
in the United States had its origins in Armistice Day; that doesn't mean<BR>
that those of us who served in later conflicts are slighted.  Indeed,<BR>
those American soldiers who happened to serve in peacetime are<BR>
considered just as worthy of honor on Veterans' Day as those of us who<BR>
spent time in combat zones.<BR>
<BR>
Since the 3I has, as antecedents, at least one culture (the Terran<BR>
Confederation) that set aside special dates to honor those who fought in<BR>
defense of their societies, I would not be surprised to see an<BR>
equivalent to Veterans' Day in the 3I, even though there has been no war<BR>
in recent memory that caused casualties of a proportion similar to those<BR>
suffered in Terra's First World War.<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 18:06:21 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
> Suppose you want to give your players the creeps?  Send<BR>
> shivers up their spine?  Worry the PCs to no end?<BR>
><BR>
> How do you set it up?  What factors do you have to think<BR>
> about?  Likely it is some version of the Enigma, with some<BR>
> of The Push in it, right?  But vague categories don't help me<BR>
> very much.  I'm asking for inspiration.<BR>
<BR>
First off, you have to convince the players that you are willing to kill<BR>
them.<BR>
If neccessary, that means doing so, preferrably in extremely graphic and<BR>
detailed goriness.<BR>
<BR>
Get past the "oh shit, I've been shot, where's the autodoc ?" stage, make<BR>
them _feel_ the wounds.<BR>
<BR>
Hit them with something familiar, like the set up for "Aliens", encourage<BR>
them to think you've recycled the plot, and then have something happen that<BR>
is clearly impossible ( given their current knowledge ). Preferably<BR>
something nasty that will make them want to mount a 24hr guard, and not<BR>
trust their automatics. The first killing from "Forbidden Planet" comes to<BR>
mind.<BR>
<BR>
Read "Silence of the Lambs".  Would you like to be a cop in a building<BR>
knowing that Lector is loose and hunting ?<BR>
<BR>
Read "The Vang : the Military Form" (or "The Battlemaster")<BR>
<BR>
Read "The Legacy of Heorot"<BR>
<BR>
Isolate the players. (a ship in jump, no way to get out until jump ends. On<BR>
an asteroid station waiting for the next ship. In a habitat where "outside"<BR>
is deadly to humans...)<BR>
<BR>
Read "The Jesus Incident". Nerve Runners, 'nuff said.<BR>
<BR>
Kill their technilogical advantage ( The power station goes critical, it has<BR>
to be shut down. There's a virus in the computer must be shut down, won't<BR>
have control for the two hours it takes to reboot the ships systems. The<BR>
enemy is invisible to their sensors....)<BR>
<BR>
Make them paranoid. ( Leave hints that it's one of the players that's<BR>
responsible for the badness, especiallly if it isn't.  Make it seem the<BR>
enemy can "walk through walls". Enemy is "super-genius", it will outthink<BR>
anything you do....)<BR>
<BR>
Make it obvious the Enemy is playing with them. ( Do the scene where the<BR>
Grendel comes across the hero strapped down in the medical tent, or from<BR>
Alien 3 where the alien leaves Ripley alone (because she is a queen.....)<BR>
<BR>
Damage your characters. They are wounded, no likelihood of healing, no<BR>
autodocs, no antibiotics, lots of fungi around.....<BR>
<BR>
Read "The Jester at Scar"<BR>
<BR>
Talk about diseases that eat the flesh off your thigh in thirty seconds<BR>
<BR>
Watch "Millenium"<BR>
<BR>
Then, light the room properly.<BR>
<BR>
Create NPC's that have strange habits and speech patterns, and don't  seem<BR>
"all there"<BR>
<BR>
"Renfield" from "Dracula" is a good example.<BR>
<BR>
Have all your NPC's act scared of something, but none of them wil talk to<BR>
the players about it.<BR>
Have them die in gory ways while saying something cryptic and foreboding<BR>
<BR>
"It's too late, _they_ are loose !" _croak_<BR>
<BR>
<BR>
<BR>
Have an otherwise staunch military type hang himself rather than face what's<BR>
"out there"<BR>
(Stephen King story, "The Fog "? "<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
> Government cover-ups; megacorps crossing the line into<BR>
> dark experiments; medicines that create horrors; rumors<BR>
> and uncertainty about the Ancients and the Solomani<BR>
> Hypothesis; the Imperial Department of War... how does<BR>
> one fit things like these together into a coherent scenario<BR>
> that starts innocuously and turns into a monster of a situation?<BR>
><BR>
> Thanks!<BR>
><BR>
> Rob<BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 01:25:01 -0600<BR>
From: Dan Roseberry <rosebee@troi.csw.net><BR>
Subject: Dustbin v2.0(?)<BR>
<BR>
1. RE: Anti-Violence groups in the 3I<BR>
Eris Reddoch wrote:<BR>
>Say, don't you *really* want to have the K'Kree and the Aslan (or<BR>
>Vargr) borders intersect? <g><BR>
<BR>
AHHA! Another convert for the 'general war' idea :-)<BR>
<BR>
2. RE: Sixth Frontier War!<BR>
Ok, I really got this figured out-the megacorps buy Nike<BR>
to put a shoe factory on Chronor(as in my prior posting).<BR>
But they don't sell the finished product in the Consulate.<BR>
Instead, they ship it to the Aslan colonies (who need<BR>
comfortable shoes for some such reason). Also, this Col.<BR>
whatshisname, he gets to host a radio talk show on some<BR>
low tech back water planet.<BR>
<BR>
3. RE: OT: In Time of Remeberance/Sixth FFW!<BR>
Meanwhile, back at Capital, a number of Imperial war<BR>
veterans are heard booing and hissing Emperor Strephon<BR>
as he rises to give an address to commerorate Imperial<BR>
Memorial Day. "He sold our comrades out," said Army<BR>
Sergeant Enki Amelii. It was noted that the Imperial<BR>
Guard took no measures to silence the protesters.......<BR>
<BR>
Question:  I should know this but I'll ask anyway; was<BR>
Strephon a career Noble (born with the spoon in his<BR>
mouth) or did he actually have some outside experience?<BR>
Like in the military or the merchants or the scouts etc.<BR>
<BR>
4. The Spinward Marches Campaign<BR>
Question: Does anyone know details and type of the ship<BR>
on the front cover? It looks to big to be a Type S scout.<BR>
I've decided that the other one is one of those 200 ton<BR>
STL merchants from Hard Times.<BR>
<BR>
Question: Does Federation of Arden use or have access<BR>
to jump capable ships? If so, presumably these are purchased<BR>
abroad and shipped home, leading to our next question.<BR>
How would they maintain jc ships if they no longer had access<BR>
to type A starports(assuming it would be difficult to gain such<BR>
access during the 5th FFW)? They would have had to have<BR>
spent *alot* of credits stockpiling parts and building proper<BR>
maintenance facilities. They would have had to done this in a<BR>
dmz that would have been monitored by the 3I and ZC. This<BR>
would have been a neat trick, if they did have jc ships.<BR>
<BR>
Dan Roseberry (plop101) Another Quick and Dirty Post AQDP<BR>
In space, no one can hear you plop.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 23:38:38 -0800 (PST)<BR>
From: Terry Mixon <tlmixon@yahoo.com><BR>
Subject: Veterans organizations (was: Re: (OT) IN TIME FOR REMEMBRANCE......)<BR>
<BR>
- --- Sethkimmel@aol.com wrote:<BR>
<BR>
I see some interesting conflict between some of these groups...<BR>
<BR>
Group A:<BR>
<BR>
> The Imperial Marine Corps Association: Open to members and former<BR>
> members of the Imperial Marines.<BR>
> <BR>
> The Imperial Army Association: Open to members and former members of<BR>
> the Imperial Army.<BR>
> <BR>
> The Imperial Navy Association: Open to members and former members of<BR>
> the Imperial Navy.<BR>
> <BR>
> The Imperial Interstellar Scout Service Association: Open to members<BR>
> and former members of the IISS.<BR>
><BR>
> The Imperial Legion: Open to all retired members of the Imperial<BR>
> ArmedForces.<BR>
<BR>
Group B:<BR>
<BR>
> The Vilani-Imperial Veterans Society: Open to all former members of<BR>
> Imperial Armed Forces of Vilani descent.<BR>
> <BR>
> The Solomani-Imperial Veterans Society: Open to all former members of<BR>
> Imperial Armed Forces of Solomani descent.<BR>
> <BR>
> The Hall of Heroes Society: Open to all former members of Imperial<BR>
> Armed Forces of Aslan descent.<BR>
> <BR>
> The Society of the Fang: Open to all former members of Imperial Armed<BR>
> Forces of Vargr descent.<BR>
> <BR>
> The Tuhuir of Blood: Open to all former members of Imperial Armed<BR>
> Forces of Vegan descent.<BR>
<BR>
<BR>
Group A, seeing themselves as the representatives of the groups <BR>
in question might just think of Group B as being 'elitest' or <BR>
even 'racist'. There could be some very interesting interaction <BR>
and even direct and covert conflict (of the physical variety). <BR>
<BR>
- --------<BR>
<BR>
Well groomed achorman Wes Parly breakes into the afternoon programing.<BR>
<BR>
"We interupt the scheduled entertainment to bring you a story in <BR>
progess. Just a short while ago, the monthly meeting of the planetary <BR>
chapter of the Solomani-Imperial Veterans Society was attacked by <BR>
what was describled by witnesses as half a dozen sophants in what <BR>
appeared to be Imperial Marine battle dress."<BR>
<BR>
"The number of dead and wounded remains uncertain as the entire <BR>
building was leveled in a fashion that is very reminiscent of <BR>
an Imperial Marine attack. One survivor indicated to rescuers <BR>
that he felt it was members of the Imperial Marine Corps <BR>
Association. He gave no information on why they would do so, <BR>
only saying that it was revenge and it would no go unanswered."<BR>
<BR>
"A representative of the Imperial Marine Corps Association denied <BR>
any of their members would have been involved in such an attack <BR>
and vowed to cooperate completely with investigators. He <BR>
aknowledged the two groups have had their problems but felt <BR>
the claim was made from spite rather that true fact."<BR>
<BR>
"None of the attackers was captured by late arriving local security <BR>
forces."<BR>
<BR>
"The Imperial Marines are moving to investigate this attack as soon <BR>
as the scene is clear of search and rescuce personel. They had no <BR>
official comment at this time."<BR>
<BR>
"Now back to your scheduled programing."<BR>
<BR>
- -------------------<BR>
<BR>
Terry<BR>
<BR>
=====<BR>
<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1340<BR>
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